Rogue Trader: The Warpstorm Trilogy I - Frozen Reaches (Rogue Trader: the Warpstorm Adventure Trilogy) Review

Rogue Trader: The Warpstorm Trilogy I - Frozen Reaches (Rogue Trader: the Warpstorm Adventure Trilogy)
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I really enjoyed 'Lure of the Expanse' and I was expecting something similar to what was contained in that Rogue Trader adventure. What we get is a little bit more, but also a little bit less. 'Frozen Reaches' starts out with the Explorers being tasked with helping out a settlement (Damaris) that is being threatened by an Ork incursion. The initial stages are very much political in aspect with the Explorer's having to suss out the major NPC's motives and somehow convince them to work together. One of the strong points of the adventure is how the various achievements are used not only to define the difficulty of the upcoming conflict but also to gauge their success with the overall plot's Endeavor.
Where the adventure fails a little bit is the amount of material contained during the Ork's assault on the planet. Perhaps running it would turn out to be easier than I am imagining but the level of responsibility placed on the players and how they decide to defend the main city seems pretty daunting. This on top of both the space portion of the defense and ground combat happening on a 15 day phased basis sounds like a lot of things for the GM and players to keep track of. On the one hand I applaud the fact the dev's haven't completely glossed over things, on the other I am not sure they have given the GM enough to work with.
As with 'Lure' the Eldar can't seem to stay away and make an appearance towards the end of the adventure. I will wait to see what happens in the next part of the Warpstorm Trilogy but I am of the opinion the the Eldar probably don't need to be thrown in here at all. Especially if you have already run your Explorer's through 'Lure'. It seems to be overly gratuitous and takes a little bit of the players mojo from them after they have already done their best against the Orks.
I was torn between giving this a 3 or 4 stars, I would probably give it a 3.5 if I could. There is some great stuff here, but I think they almost tried to do too much with the adventure. If your group has any interest in being part of a major 40K battle than this would be a good adventure for them, although there is some political intrigue to start and some exploration at the end. The larger portion of the adventure focuses on combat, both mass combat and individual skirmishes.

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In Frozen Reaches, the Explorers find themselves facing an impending Ork invasion and working to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows...

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