Average Reviews:
(More customer reviews)I quite enjoyed reading this book. I feel it adds quite a bit for GM knowledge of the WH40K universe and also gives some players a few more options as well.
Chapter 1, The Weapons of War: This covers the new ship classes, the Grand Cruiser and the Battle-cruiser. More types of each class are shown as well. Further rules are introduced for the iconic weapon: Nova Cannons! As well star-fighters are introduced as well as the new components that they can use. The options presented try to keep the rules bloat to a minimum... But I can't help but feel they will really only work well with players that want the additional rules.
Chapter 2, The Imperium's Shield: This gives an excellent overview of the Imperial Navy, in particular it gives a strong mention for the Battlefleet Calaxis.
Chapter 3, Enemies of Humanity: This gives more ship hulls and small rules additions for Orks, Eldar, Stryxis, Rak'Gol, Kroot, and Chaos Reavers. Quite useful for GMs not wanting to make this stuff up all on their own.
Chapter 4, Rules of War: This covers Mass combat at the fleet and ground level. I felt the fleet level advice was quite good. The ground combat clearly was not play-tested / edited as well as it could have been. There are some cleaned up versions floating around on FFG's forums, and I recommend taking a look.
Overall 3.5/4, as half of Chapter 4 really needed some stronger work done on it. In conclusion, I highly recommend this supplement to any GM, simply for the first 3 chapters alone. The First two chapters are also very useful for players wishing to find more options and get some background on the Imperial Navy.
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